Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered.
This is a software toolbox that collects the software implementations of the Local Binary Pattern Operator in several platforms:
- OpenCL for CPU & GPU
- OpenCL for GPU (branchless)
- C code optimized for ARM
- OpenGL ES 2.0 shader language for mobile GPUs
- C code for TI C64x DSP core (branchless)
- C code for TTA processor synthesis
If you are using this software in any project, please cite the following article:
Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O.
"Evaluation of real-time LBP computing in multiple architectures,"
Journal of Real Time Image Processing, 2014. (in press).
Download source code package (.zip file)from Sourceforge
Thanks to Jani Boutellier, Jari Hannuksela, Henri Nykänen & Sami Varjo
Department of Computer Science and Engineering
P.O. Box 4500
90014 University of Oulu
Tel. +358 294 482523
Fax. +358 8 553 2612